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Windows on ARM machine with Qualcomm Adreno 680 GPU

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Windows on ARM machine with Qualcomm Adreno 680 GPU Empty Windows on ARM machine with Qualcomm Adreno 680 GPU

Post  Admin Sun 12 Dec 2021, 12:16 am

We received several bug reports from someone with an ARM-based machine, with the info:

GPU: D3D12 (Qualcomm(R) Adreno(TM) 680 GPU); GL 3.1 Mesa 21.2.0-devel (git-1208290558)
Max Texture Size: 16384 Max Output Size: 16384
@@TLayerBuffer.ClearContent EGLShaderException error raised, with message : ShTexClear (TGLVertexShaderHandle):
0:27(61): error: no function with name 'isinf'
0:27(54): error: `return' with wrong type error, in function `uH' returning bool

If you are this person, please contact us at support@expresii.com. I'll have a version that hopefully can run on the OpenGL implementation there for you. Thank you!
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Windows on ARM machine with Qualcomm Adreno 680 GPU Empty Re: Windows on ARM machine with Qualcomm Adreno 680 GPU

Post  Admin Sat 18 Dec 2021, 11:55 am

Oaky, I have updated the shader code in Version 2021.12.17 for Mesa compatibility. If you have a Windows-on-ARM machine, please try and report any issue you encounter. Thank you!
It has been verified by folks at Mesa implementation for Windows-on-ARM: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5741#note_1196827
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